RISK OF REALMS, A PALADINS FAN GAME
A downloadable game for Windows
Hello there, this is the PalaTriviaGuy.
First of all disclaimer here: The models, UI assets and all relevant data that are seen in the game, belong to EvilMojo and Hi-Rez Studios. If I am ever told to stop with making this game, I will do so without hesitation. Not looking to catch a copyright lawsuit.
Map port by @GameXavike on Twitter.
RUNTIME FOR THIS DEMO IS APPROXIMATELY 2 MINUTES, NO GAMEPLAY LOOP IMPLEMENTED YET. THIS IS JUST A PERFORMANCE TEST DEMO TO SEE IF YOU GET STUTTERS WHEN THERE ARE MANY ENEMIES SPAWNED. HENCE, THE TERRIBLE LIGHTING, SORRY :(
I had this page ready to go 1 week before I was about to release the previous game, but I lost all of the files for them. So I am recreating the game, but this time, not in isometric, going full 3D. So do give me some time. I had all of the below fully implemented at the time that I made this draft, but alas, it wasn't meant to be. For where I have not implemented the features in this new game, I will mark it as so, which is 80% of it.
For anyone who will be jumping straight to playing the game, please note I just started developing it, and have some more stuff going on, so updates will be apart.
Game is a Risk of Rain 2 PVE type of game. It is far from finished or even polished, but just releasing this prototype version so I can test how my code runs on machines other than mine
If there is good reception, I will continue development, if there is not, I will move on to the next one. :) Now, let's move on to more details of what to expect.
GAME DETAILS
Now because I am not that good with coding, I have tried my very best to make things as less janky as possible. But alas, I cannot seem to make some of the animations look right. That being said, here is all I have for now: (From here on, if I haven't implemented something, I will mark it as not implemented.
Champions (5 of them, only Androxus implemented for now)
Furia (Not implemented, but script is ready)
Shoots 4 bullets in a cone shape at a time.Damage is split between the 4 bullets so you will want to get close to enemies to be able to hit all 4 bullets at a time.Short bullet travel time, fast bullet speed.Has 2 dash charges. Dash distance is large.Heals herself 20 hp for every 5 enemies killed. (Scales with Rejuvenate).
2. Maeve (Not implemented, but script is ready)
Shoots 2 daggers, same fire rate as in main game.Damage is not split between daggers.Long dagger travel time, moderate dagger speed.Has 3 dash charges. Dash distance is moderate.Reduce cooldwown of dash charge by 10% for each dagger that hits an enemy.
3. Io (Not implemented, but script is ready)
Shoots bullet in a straight line, moderate fire rate as in main game.Each bullet does full damage.Long bullet travel time, fast bullet speed.Has 2 dash charges. Dash distance is long.Heal allies for 200 hp per every 3 enemies killed.
4. Vivian (Not implemented, but script is ready)
Shoots in a straight line, offset to the right. Increased fire rate.Each bullet does full damage.Moderate bullet travel time, increased bullet speed.Has 2 dash charges. Dash disctance is short.Gain increased damage for 5 seconds after killing 5 enemies within 4 seconds. (This buff can stack up).
5. Androxus
- Works just like Andro in main game.
- For demo test sake, has 30 ammo, and infinite amount of dashes
ENEMIES
Melee Illusions (Not implemented, but script is ready)
- Moves at a slow speed, towards player.
- When in melee range, charges for 2 seconds, then attacks player.
- Deals low damage.
- Has low health.
Shooter Illusions (IMPLEMENTED)
- Moves at a moderate speed, towards player.
- When in shooting range, shoots at a rate of 1 bullet per every 2 seconds.
- Bullet speed is fast.
- Deals moderate damage.
- Has low health.
Explosive Illusions (IMPLEMENTED)
- Moves at a moderate speed, towards player.
- When in explosion range, charges for 2 seconds, then explodes.
- Deals high damage.
- Has low health.
Luna (Not implemented, but script is ready)
- Stays rooted where it spawns.
- Shoots at player when player is within shooting range.
- Bullet speed is fast.
- Deals moderate damage.
- Has moderate health.
King Bomb. (Not implemented, but script is ready)
- Moves at a high speed, towards player.
- If it comes into contact with player, stun and explodes immdiately.
- Stun duration lasts for 4 seconds. (Affected by Resilience).
- Deals high damage.
- Has very low health.
Sniper Bot. (Not implemented, but script is ready)
- Stays rooted wherever they spawn.
- Has infinite range to shoot at player.
- Shoots 1 bullet every 10 seconds.
- Bullet speed is very high.
- Deals high amount of damage.
- Has moderate health.
Armor Bot. (Rei Enemy) (FULLY IMPLEMENTED)
- Roams about the battlefield at high speed. Does not attack player.
- Has an aura around her that moves along in her direction.
- Enemies who enter her aura cannot take damage, so long as they remain in her aura.
- Has high health.
- Armor Bots cannot receive damage immunity from other Armor Bots
Ghost. (Kasumi Enemy) (Not implemented, but script is ready)
- Moves towards player at high speed.
- When comes into contact with player, explode and apply a 30% slow on the player.
- Can move between dimensions, preventing her from taking damage.
- Has low health.
ENEMY WAVES SPAWNING SETTINGS (CURRENT)
ITEMS AND OTHER INFO Functionality of all items have been disabled for now. I also need to make the models for them in Blender, which I am not that good either, hence, I have disabled them for now.
At the moment, when you spawn, there is a possibility for any number between 0 to 10 chests or 0 to 10 turrets to spawn at random locations. Each costs 100 credits, and I didn't show this, but you have 1000 credits. Will show it in the next update.
After killing 20 enemies, no more enemies will spawn.
THE PLAN
I will be releasing updates implementing those I haven't implemented in due time. Thank you for reading if you did, and thank you for trying the game if you do. This is gonna take a whole while to make the game even remotely playable, but I hope to stick to it, and this time, I will not be losing the files, I have this thing here:
Anyways, next update, I do not really know, but I hope to get another one out before the end of the year. Alright, thanks mateys...
AND BEFORE I FORGET: If you have ANY contribution, or suggestion, in any way possible, I will love to hear it. Running this pretty much solo, so having some things off my mind can come in handy.
Right, see y'all next update.
-PalaTriviaGuy
Published | 1 day ago |
Status | In development |
Platforms | Windows |
Author | PaladinsTriviaGuy |
Genre | Survival |
Made with | 3ds Max, Unity, Blender |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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